8/14/2023 0 Comments Tokyo xanadu sequel![]() The platforming sequences get more demanding later, and they're not fun challenges they're just plain aggravating and made we want to walk away from the game. If you stumble, you're often punished by falling into a pit of poison or forced to backtrack. My biggest frustration is the platforming, which allows little-to-no room for error. ![]() At the very least, dungeons are short affairs and don't overstay their welcome. The structure rarely changes, so you always know what to expect, which gets old quick. The dungeons are pretty standard and generic, focusing mostly on finding switches to access new areas. However, the precision for dodging and jumping is frustrating, especially considering the awkward camera. The fast-paced combat provides a wide variety of strategies to take down enemies. You're also never beholden to one attack type, since every character has charged, ranged, and aerial strikes in addition to dodging and jumping to avoid incoming attacks. I appreciate the varied characters who fence with finesse and snipe from afar. Thankfully, you can swap between them on the fly to take advantage of their unique elemental strengths and fighting styles. You enter dungeons with your three-member party, but only control one character at a given time. Tokyo Xanadu is an action/RPG, focused on exploiting enemies' elemental weaknesses. The Eclipse has numerous portals locked away, each with its own big bosses to take down. Hanging out with friends and exploring Tokyo's sprawling cityscape is fun, but you also spend a lot of time dungeon crawling. Additionally, building friendships also benefits you on the battlefield by enhancing your special moves' power, adding incentive to focus on your relationships. For instance, the otaku has a complicated family life, and I enjoyed watching him mature as he worked through it. Even the tropey characters aren't as one-dimensional as they first appear. Tokyo Xanadu relies on many anime stereotypes, such as the childhood best friend and the otaku, but some characters have intriguing story arcs. Tokyo Xanadu's social system lets you choose which characters you want to get to know better in your allotted free time - a process that is almost identical to the one Trails of Cold Steel. The real highlights are the characters and the relationships you build with them. The exposition is a slow burn, requiring a lot of patience to get to the reveals, which even then aren't worth the wait. Outside of a few twists, the plot is mostly lackluster and predictable. Kou, alongside other classmates who have been affected by The Eclipse, set out to discover the source. The portal feeds off negative emotions (like jealousy, greed, and anger) and pulls victims into this alternate dimension overflowing with monsters. You play as Kou, a young man whose life takes an interesting turn when he discovers an interdimensional portal to a world called The Eclipse. Tokyo Xanadu takes place in a fictional area in modern Tokyo. This doesn't mean Tokyo Xanadu is awful, but it's not remarkable either. While this amalgamation sounds promising, the mashup fails to provide the refinement of those series, and struggles to carve out its own identity. Tokyo Xanadu combines elements of those two into a new property, with action-focused combat in the vein of Ys and a social system and story structure reminiscent of the recent Trails of Cold Steel games. Well, that’s it.Developer Nihon Falcom has earned a niche fanbase thanks to its Ys and The Legend of Heroes franchises. But i think if you like the characters from the original game, you might like their development in those side stories as well. And the monsters of the AS Final Dungeon are just re-colored end chapter bosses , which is disappointed as well. And if there are new Bosses, they will definetely be re used on later Dungeon. The new side stories and AS aren’t worth it i guess, most of them are just re cycled ( they added some new moves however). Well, except for the AS FInal Boss, fps drop even on PS4. However, the new side stories and after story are kinda balanced. IMO, some bosses really need to be re-balanced to fit the new Calamity mode ( Ex : Misty Witch) but they didn’t do it, and as a result, those fights become very …. They re-balanced many early bosses, but i think it’s not neccessary. It’s kinda worth i guess, the 60fps is huge improvement. For the last fight, i always try to use as least item as possible, but there are limits for what i can do, not to mention the AS Final Boss (and Calamity mode as well) are pretty cheap to begin with. Managed to beat Calamity mode 1st playthrough, experience from the Vita ver helped me a lot.
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